Set: Portal Three Kingdoms Type: Creature — Human Mystic Rarity: Rare Cost: {2}{G} Taoist Mystic can't be blocked by creatures with horsemanship
Set: Limited Edition Beta Type: Sorcery Rarity: Rare Cost: {1}{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest
Set: Kaladesh Inventions Type: Artifact — Equipment Rarity: Mythic Cost: {3} Equipped creature gets +2/+2 and has protection from red and from white
Set: Hour of Devastation Type: Legendary Creature — God Rarity: Mythic Cost: {3}{U}{B} At the beginning of your upkeep
Set: Portal Three Kingdoms Type: Sorcery Rarity: Uncommon Cost: {1}{U} Look at the top three cards of your library
Bloodchief Ascension [Zendikar] Urza’s Tower Set: Portal Three Kingdoms Type:Set: Zendikar Type: Enchantment Rarity: Rare Cost: {B} At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.