The amount of advantage gained from this card is ridiculous even if some of the effects miss their marks, and once the kind of deck that plays this card gets that kind of edge it does not give it back
Regular Aragorn lists heavily favor Arcane Signet, Sol Ring, and the talismans like Talisman of Conviction and Talisman of Progress because they let you double-spell earlier and keep interaction up after committing board pieces
But even if you can't do that, and the turtle manages to soak up twenty damage that would otherwise be going toward your creatures or your dome, you're still going to net ten Treasure tokens when this guy dies, which is a very nice little perk
Ward 2, vigilance, reach and trample on an uncounterable two-drop is bonkers value
Tidus reminds him of Jecht, and Auron enjoys pointing out the similarities, much to Tidus's annoyance
That might seem insignificant