There's a wide variety of instants, sorceries, and even cards that interact with a few specific mechanics that will help you get ahead in card advantage, the iconic concept Magic: The Gathering players constantly look for
Most recently, it made its way to the top of a massive tournament in Japan, leveraging the power of Gholdengo exs Make It Rain attack to OHKO anything on the playing field, as well as a host of consistency cards like Lunatone for draw support and Genesect ex for card search
Im more entertained by someone who sticks to a creative theme than cEDH deck #626 that features the same Commander staples you hear about all the time
Have you figured out how you're going to use Mindslaver here
It also feels very weird finally having a precon again where you actually have enough interaction to the point some of it can be taken out or replaced by other/better effects
Presumably, instead of Pirates aboard this vessel, an approaching ship would see an army of Vampires, ever vigilant and prepared from every side