As a super super rough guide I would want upto 50% ramp effects, 25% mid level threats and value and up to 25% heavy threats contingent on the amount of ramp you have
Card Name Terra, Herald of Hope Mana Cost Type Legendary Creature Human Wizard Warrior Rarity Mythic Rare rules Text Trance - At the beginning of combat on your turn, mill two cards
Don't underestimate the value of self-expression through your Commander deck
The idea is scrapping Aura and Equipment cards through milling, and then reclaiming them onto your creatures
Coveted by trainers for both luck and nurturing aid, Chansey embodies a rare combination of benevolence and fortune, making it an invaluable ally for those embarking on journeys within the expansive Pokmon universe
Claudio: For stuff I make on a whim, I charge $30