Part of this choice, according to designer Miller, was to allow characters to explore different aspects of their personality and the game
Yet, the original elixir was only borderline playable in Limited, and Elixir looks a lot worse to me
World Shaper's game plan is to chuck lands from zone to zone, generating value all the while
The man lands are great mass removal protection, a great way to use spare mana as you approach the midgame and provide a lot of general utility for the deck
In general, I agree with the voices that say that Universes Beyond has gone a bit too far, with too many releases and too many crossovers happening
Midnight Hunt's White Cards A few white cards in Midnight Hunt are particularly valuable, proving white mana still has a lot to offer