Dungeon cards Adventures in the Forgotten Realms introduces new Dungeon cards, that players can explore mid-game for buffs and rewards using the Venture keyword ability
While you can trace the origins of its name, the "why" factor of the random assortment of syllables it has is way more baffling
A blanket ward one for all of your other Merfolk helps to keep Hakbal, and other Lords, alive, while card advantage on attack helps to replace those that do happen to fall in battle
The threat of open blue mana will make opponents hesitate, letting you dictate the pace of the game
Our mid-game is what we have to watch out for
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle