You can drop a land tapped (any land), tutor a dork, exile like a better Naturalize artifacts or enchantments to perma-answer stuff or grow with a counter and pseudo-fight as removal too
You can summon Chocobo tokens with effects like Sidequest: Raise A Chocobo, Chocobo Racetrack, and Gysahl Greens
Theres as much reliance on the luck of the draw as any TCG - the starter decks I played with didnt have too many abilities allowing players to draw extra cards, though there are definitely cards in The First Chapter with greater card draw effects - and it feels closely balanced to avoid players being steamrolled without good reason
Disney Lorcana has been about adventure since its release
Delbert Doppler 152 $0.24 Tadashi Hamada 153 $0.16 Hiro Hamada 154 $0.24 Tadashi Hamada 155 $0.15 Baymax 156 $2.82 Baymax 157 $0.05 Yokai 158 $0.16 Hiram Flaversham 159 $0.18 Yokai 160 $0.53 Alice 161 $0.24 We Could Be Immortals 162 $0.55 Sail the Azurite Sea 163 $0.05 Helping Hand 164 $0.07 Prepare Your Bot 165 $0.06 Baymax's Healthcare Chip 166 $0.21 Microbots 167 $0.07 Jumbo Pop 168 $0.18 Rescue Rangers Submarine 169 $0.06 Institute of Technology 170 $0.04 Kakamora 171 $0.12 Kakamora 172 $0.08 Jim Hawkins 173 $0.16 Mr
Rating: 2/5 And that wraps it up for the Amber cards in Into the Inklands