Using it for mana for a few turns and then turning it into two 2/2 spiders on the next is a pretty decent proposition , and even though it has sorcery speed stapled onto that effect, it's something for ramp decks to do when their draw is too many acceleration cards and no payoffs
Theres no chaff or filler, just an island surrounded by the ocean blue, or a mountain with a totally red sky
You have a ton of creatures that, when they enter, make every player sacrifice a creature
However, most trading card games are similar and therefore we can guess what this might look like
Or you can bounce a cheap card back to your hand, maybe after it has traded into something or just after it has been outclassed on the board and no longer presents a threat, and then you can use it for ink instead of having to ink a higher value card
This will be even easier with anthem effects, or cards to double or triple the damage, like City on Fire from MTG 's March of the Machine set.