Bring to Light, which doesn't get enchantments, is still fantastic in this deck because it can grab anything else like Winds of Rath for a board wipe, Eidolon of Blossoms for card draw, Archon of Sun's Grace for tokens, and Agent of Erebos for graveyard hate
The drop goes live on March 12 at 9 AM PT
Flubs wants this, and the deck works best when you're playing a spell or dropping a land, and then drawing so you can hopefully do it again
But most green decks that arent exclusively focused on deploying one massive spell a turn can benefit from this burst of card advantage
Mythical Island Mythical Island: This is a very small set (but still bigger than some other mini-expansions) with cards that have mostly been powercrept out of Pokemon TCG Pocket 's meta
If only its retreat cost were free